
#include "LuaGui.h"

class LinuxApplication : public LuaGui::SdlApplication {

public:
    LinuxApplication();
    ~LinuxApplication();
    static LinuxApplication* GetInstance() {
        if (!LuaGui::Application::s_application) LuaGui::Application::s_application = new LinuxApplication();
        return (LinuxApplication*)LuaGui::Application::s_application;
    }

private:
};
